ParanoCrisis

ParanoCrisis is bluff and cooperation board game with computer support played at 6-12 players that aims to highlight the perpetual tension between empathy and rationality.

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ParanoCrisis

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Project Description

ParanoCrisis is bluff and cooperation board game with computer support played at 6-12 players that aims to highlight the perpetual tension between empathy and rationality.

Project Date January 2019 - March 2019
Role C#/Unity Developer, Designer
Visit GitLab

ParanoCrisis

ParanoCrisis is an hybrid board game using a computer device. It's a bluff and cooperation card game. The game is intended to be edited and publish soon, so I won't go to much into details here.

Greetings!

Description

Datasheet

- Game title : ParanoCrisis
- Duration of the game : 15-30 minutes
- Number of players : 4-10
- Game genre : Bluff and Cooperation Card game
- Targeted audience : 7-77 years, with a preference to rational players
- Difficulty of the game : 3/10 because rules are very easy to understand
- Depth of the game : 9/10 because there is not a single obvious choice

The speech

In ParanoCrisis, players are victims of a Psychopath who imprisoned them.
The Psychopath give them an unique glimpse of hope : if a player survive for long enough OR if he is the last alive, then it will be released.
Players will have to participate to a series of polls where they will kill each others.

All polls represents fundamentally different gameplay mechanics. There is currently more than 25 polls.

You start with 5 hearts, if you ever go to 0, you are dead. And trust me when I say that hearts aren't lost one by one ... !

Will you try to survive together ? Or will you be rational and betray what you dare call "your friends" ?

ParanoCrisis goal is to represent the perpetual tension that exists between empathy and rationality.

This game is largely inspired by Game Theory such as Prisoner's Dilemma and Nash Equilibrium.

We take games very seriously.
Especially when friendship can be at stake.

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